![]() ![]() The same system can also replicate the life-like facial expressions as the avatar speaks while maintaining accurate lighting and shadow effects over the skin and hair. The technology comes from Meta’s second-generation “Codec Avatar” system, which can build a stunningly realistic 3D avatar of anyone’s face. During the Meta Connect event, Zuckerberg also showed off a cutting-edge avatar that looked no different from his real face. However, Meta is working to create not only full body avatars, but also photorealistic ones. Back in August, Zuckerberg shared an image of his 3D avatar in Horizon Worlds, which many joked had the graphics similar to a 2006 Nintendo Wii. But now the company is preparing to release full-body avatars to Horizon Worlds by using computer algorithms to accurately place each body part’s position, even though you may be sitting in a chair wearing your VR headset.Īdding legs will address how Meta’s harshest critics have been calling Zuckerberg’s current efforts to build a futuristic metaverse underwhelming, and embarrassingly low-tech. Meta’s current solution has been to nix the legs for floating bodies to make the VR system ironically feel more immersive. “Which is why other virtual reality systems don’t have them either.” The leg-less avatars in Horizon Worlds. “Seriously, legs are hard,” Zuckerberg said during his Meta Connect VR conference on Tuesday. The reason why is because movable, walking legs can be hard to accurately animate, and could thus become a distraction. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |